Stats information
Posted: Sat Jan 30, 2021 10:35 am
Strength Modifiers:
8 and below = +6 Encumbrance
9 = +5 Encumbrance
10 = +4 Encumbrance
11 = +3 Encumbrance
12 = +2 Encumbrance
13 = +1 Encumbrance
15 = -1 Encumbrance
16 = +1 damage | -1 Encumbrance
17 = +2 damage | -2 Encumbrance
18 = +3 damage | -3 Encumbrance
Intelligence Modifiers:
No negatives
12 to 14 = +1% learned per skill/spell practice
15 to 17 = +2% learned per skill/spell practice
18 and above = +3% learned per skill/spell practice
Wisdom Modifiers:
No negatives
13 to 14 = +1 practices per level | +1 mana per level
15 = +2 practices per level | +2 mana per level
16 = +3 practices per level | +3 mana per level
17 = +4 practices per level | +4 mana per level
18 = +5 practices per level | +5 mana per level
19 to 20 = +6 practices per level | +6 mana per level
21 to 22 = +7 practices per level | +7 mana per level
23 to 24 = +8 practices per level | +8 mana per level
25 = +9 practices per level | +9 mana per level
Constitution Modifiers:
No negatives
13 to 14 = +1 health per level | +1 endurance per level
15 = +2 health per level | +2 endurance per level
16 = +3 health per level | +3 endurance per level
17 = +4 health per level | +4 endurance per level
18 = +5 health per level | +5 endurance per level
19 to 20 = +6 health per level | +6 endurance per level
21 to 22 = +7 health per level | +7 endurance per level
23 to 24 = +8 health per level | +8 endurance per level
25 = +9 health per level | +9 endurance per level
Dexterity Modifiers:
No negatives
13 to 14 = +1 armour class
15 = +2 armour class
16 = +3 armour class
17 = +4 armour class
18 = +5 armour class
19 to 20 = +6 armour class
21 to 22 = +7 armour class
23 to 24 = +8 armour class
25 = +9 armour class
Charisma Modifiers:
For every point below 12 traders will increase an item's buy price and decrease it's sell price
For every point above 12 traders will decrease an item's buy price and increase it's sell price
Armour class is dependant on the amount of armour you are wearing.
The more armour you are wearing the higher your armour class will be.
The higher your armour class the more you are protected in combat.
For each 10 armour class points the damage you take is reduced by 1.
8 and below = +6 Encumbrance
9 = +5 Encumbrance
10 = +4 Encumbrance
11 = +3 Encumbrance
12 = +2 Encumbrance
13 = +1 Encumbrance
15 = -1 Encumbrance
16 = +1 damage | -1 Encumbrance
17 = +2 damage | -2 Encumbrance
18 = +3 damage | -3 Encumbrance
Intelligence Modifiers:
No negatives
12 to 14 = +1% learned per skill/spell practice
15 to 17 = +2% learned per skill/spell practice
18 and above = +3% learned per skill/spell practice
Wisdom Modifiers:
No negatives
13 to 14 = +1 practices per level | +1 mana per level
15 = +2 practices per level | +2 mana per level
16 = +3 practices per level | +3 mana per level
17 = +4 practices per level | +4 mana per level
18 = +5 practices per level | +5 mana per level
19 to 20 = +6 practices per level | +6 mana per level
21 to 22 = +7 practices per level | +7 mana per level
23 to 24 = +8 practices per level | +8 mana per level
25 = +9 practices per level | +9 mana per level
Constitution Modifiers:
No negatives
13 to 14 = +1 health per level | +1 endurance per level
15 = +2 health per level | +2 endurance per level
16 = +3 health per level | +3 endurance per level
17 = +4 health per level | +4 endurance per level
18 = +5 health per level | +5 endurance per level
19 to 20 = +6 health per level | +6 endurance per level
21 to 22 = +7 health per level | +7 endurance per level
23 to 24 = +8 health per level | +8 endurance per level
25 = +9 health per level | +9 endurance per level
Dexterity Modifiers:
No negatives
13 to 14 = +1 armour class
15 = +2 armour class
16 = +3 armour class
17 = +4 armour class
18 = +5 armour class
19 to 20 = +6 armour class
21 to 22 = +7 armour class
23 to 24 = +8 armour class
25 = +9 armour class
Charisma Modifiers:
For every point below 12 traders will increase an item's buy price and decrease it's sell price
For every point above 12 traders will decrease an item's buy price and increase it's sell price
Armour class is dependant on the amount of armour you are wearing.
The more armour you are wearing the higher your armour class will be.
The higher your armour class the more you are protected in combat.
For each 10 armour class points the damage you take is reduced by 1.