These are solo adventures that you can enter via portals from within the Adventurers Guild, similar to the dungeon crawls and cave raids. Each time you enter a portal a forest is randomly generated and you can raid it and defeat various monsters and bosses, collecting lots of loot and experience. Loot chests are also discovered as you explore.
The size of the forest is determined by the portal you choose to enter, the size ranges from small to extra large. The bigger the forest the bigger the rewards and gains, but the more gold it costs to enter.
The forest day/night cycle is the same as the overall realm cycle, so it may get very dark. Mad Marvin now sells torches, an equipable light source, upstairs in the Adventurers Guild. It is advised to buy one.
Every forest scout map has a starting chest where you should grab a rune of recall from. Use it to leave the forest at any time. Die in a forest and you will spawn back on the surface.
![Image](https://www.ds3d.dyn.dhs.org/images/v0_52.jpg)